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UID:pretalx-bsidesluxembourg-2026-CVMLKB@pretalx.com
DTSTART;TZID=CET:20260506T090000
DTEND;TZID=CET:20260506T110000
DESCRIPTION:Incident response isn't just about knowing your tools - it's ab
 out coordinating under pressure\, communicating when things go sideways\, 
 and making calls with incomplete information. Traditional training focuses
  on isolated techniques\, missing the collaborative reality of actual inci
 dents. And most tabletop exercises? Painfully dull. Participants zone out\
 , give checkbox answers\, and leave having learned little.\n\nThis worksho
 p introduces Malware & Monsters (https://malwareandmonsters.com)\, a frame
 work that turns IR training into something people actually enjoy. Think ta
 bletop role-playing meets creature-collection mechanics\, where teams "hun
 t and contain" digital threats through story-driven gameplay.\nGame-based 
 learning works - research shows it beats traditional instruction for skill
  building and retention. M&M makes participants actively discover concepts
  instead of sitting through lectures. Scenarios include organizational pre
 ssures\, evolving threats\, and stakeholder drama\, turning abstract secur
 ity concepts into tangible problems.\n\nYou'll experience the full methodo
 logy: learn the mechanics\, build custom scenarios based on real malware f
 amilies (mapped to MITRE ATT&CK)\, and run live simulations. Participants 
 take specialized roles - Hunter\, Analyst\, Forensicator\, Communicator\, 
 Coordinator\, or Researcher - experiencing how security functions actually
  collaborate during incidents.\n\nThe framework includes legacy malmons fr
 om malware history—because history always repeats itself\, and understan
 ding past threats reveals patterns in current attacks. The "type effective
 ness" system teaches strategic thinking about matching defenses to threats
 . Evolution mechanics show how attacks escalate when containment fails.\n\
 nParticipants walk away with ready-to-use materials and facilitation techn
 iques for training that actually works.\n\nBest of all? M&M is free to pla
 y in most cases.
DTSTAMP:20260412T011814Z
LOCATION:IFEN room 3 Workshops and AI Security Village (Building D)
SUMMARY:Gotta Contain 'Em All: Collaborative Incident Response Training Thr
 ough Gaming - Klaus Agnoletti\, Glen Sorensen
URL:https://pretalx.com/bsidesluxembourg-2026/talk/CVMLKB/
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UID:pretalx-bsidesluxembourg-2026-J9BBAM@pretalx.com
DTSTART;TZID=CET:20260507T154000
DTEND;TZID=CET:20260507T162000
DESCRIPTION:Tired of security training that puts your team to sleep? What i
 f I told you the most powerful training tool in cybersecurity has been sit
 ting in your game room all along? Welcome to the world of game-based learn
 ing\, where the proven power of play transforms how professionals master c
 omplex skills.\n\nResearch shows that humans learn best when working toget
 her\, yet traditional training methods keep pushing isolated\, theoretical
  learning. Game-based learning flips this approach on its head\, creating 
 environments where people forget about office politics and actually engage
  with the material. Through structured play and collaborative storytelling
 \, participants don't just memorize concepts—they live them\, breaking d
 own professional barriers and building genuine understanding through exper
 ience.\n\nI'll show you the compelling evidence behind why using roleplayi
 ng games work\, and demonstrate how to transform resistant learners into e
 ngaged participants. Using compelling examples\, you'll discover how table
 top role-playing mechanics can turn your most challenging training scenari
 os—from incident response to zero trust architecture—into adventures y
 our team actually looks forward to.\n\nJoin me to learn why adding rolepla
 ying games to your professional development isn't just about making traini
 ng fun—it's about making it work.
DTSTAMP:20260412T011814Z
LOCATION:Main Stage
SUMMARY:Dungeons & Dragons: The security power tool you didn’t know you n
 eeded - Klaus Agnoletti\, Glen Sorensen
URL:https://pretalx.com/bsidesluxembourg-2026/talk/J9BBAM/
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UID:pretalx-bsidesluxembourg-2026-CERTQC@pretalx.com
DTSTART;TZID=CET:20260508T141000
DTEND;TZID=CET:20260508T145000
DESCRIPTION:Two blokes. One strategy. Train to Win or don’t bother playin
 g\n\nThere is little excuse for organisational failure when executing inci
 dent response as nearly every possible cyber security scenario has not onl
 y been documented but could be "role played"  by your team well in advance
  of an actual incident.\n\nJoin Klaus Agnoletti & Ian Thornton-Trump for a
  talk focused on creating role playing experiences for your organization -
  based on the latest adversary threat intel. \n\nSpecific Take Aways inclu
 de:\n- Listening at the Door\n - Is there a sleeping Panda\, Kitten\,  Bea
 r or Spider lurking in the network?\n- Checking for Traps\n  - Can IR acti
 vities be carried out without alerting the threat actor?\n- Containment\n 
 - Can the threat actor be contained\, or will they run and bring in reinfo
 rcements?\n- Clearing the Room\n - The threat actor may put up a fight\, d
 o you need to bring in additional help?\n- Looting the Room\n - The treasu
 re is the experience\, the coin is your pay check\n\nA hilarious RPG focus
 ed talk combining the best elements of scenario driven IR training with a 
 creative spin.
DTSTAMP:20260412T011814Z
LOCATION:Workshops and Stage - Design Space (C1.05.12)
SUMMARY:Agnoletti & Trump:  Gaming Playing to Win at Cyber - Klaus Agnolett
 i\, Ian Thornton-Trump
URL:https://pretalx.com/bsidesluxembourg-2026/talk/CERTQC/
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