2026-05-07 –, Main Stage
Tired of security training that puts your team to sleep? What if I told you the most powerful training tool in cybersecurity has been sitting in your game room all along? Welcome to the world of game-based learning, where the proven power of play transforms how professionals master complex skills.
Research shows that humans learn best when working together, yet traditional training methods keep pushing isolated, theoretical learning. Game-based learning flips this approach on its head, creating environments where people forget about office politics and actually engage with the material. Through structured play and collaborative storytelling, participants don't just memorize concepts—they live them, breaking down professional barriers and building genuine understanding through experience.
I'll show you the compelling evidence behind why using roleplaying games work, and demonstrate how to transform resistant learners into engaged participants. Using compelling examples, you'll discover how tabletop role-playing mechanics can turn your most challenging training scenarios—from incident response to zero trust architecture—into adventures your team actually looks forward to.
Join me to learn why adding roleplaying games to your professional development isn't just about making training fun—it's about making it work.
Klaus Agnoletti has been an all-round infosec professional since 2004. As a long-time active member of the infosec community in Copenhagen, Denmark, he co-founded BSides København in 2019.
Currently he's a freelance storytelling cyber security advisor specializing in security transformation and community focused marketing, employer branding, playing security games and other fun assignments and ideas coming his way.
Lately he has also become a neurodiversity advocate speaking about ADHD to educate and break down taboos in an industry with a vast overrepresentation of neurodiversity and not very many talking about it.
Glen Sorensen is a Recovering CISO/vCISO-Type and is presently a Solutions Engineer with DeleteMe. He has worn numerous hats in his career, in areas such as security engineering and architecture, security operations, GRC, and leadership, including leading the security program for a credit union and for smaller organizations in a fractional role. He currently focuses on how exposed information and OSINT are weaponized in conjunction with AI toward social engineering attacks, and how that factors into greater enterprise cyber risk.
Glen approaches problems with practical solutions that bring good business value and has worked across many sectors, including financial services, healthcare, manufacturing, and others. He has served as a consulting expert in a large legal case involving healthcare and cyber attack detection technology. He has been in IT and security for 20+ years, depending on how much misspent youth you count. He is a privacy geek and a sucker for a good tabletop exercise, and also serves as an Incident Master for HackBack Gaming, which puts his countless hours of roleplaying game experience to work teaching people about cybersecurity and incident response.