EuropeanaTech 2023

EuropeanaTech 2023

Hatice KIRMACI

Hatice Kırmacı :She was born in Turkey .She graduated from the Faculty of Education University of
Samsun on May 19 of Turkey in 1993. Since then , she has been working as a Physics Teacher in high
schools in Turkey .(She is working Korkmaz Yigit Anatolian High School-Besiktas )
She is also founder of “WomenScienceTeachers” social portal .(Facebook and Twitter )
https://www.facebook.com/group/women scienceteachers
https://womenscienceteachers.wixsite.com/europe
https://www.youtube.com/Hatice Kırmacı
https://www.linkedin.com/in/haticekirmaci

https://3a756ac7-f67b-4d7e-a26e-c45958276eca.filesusr.com/ugd/ffa004_5fb50069b2d24b26a008c65e477500ec.pdf


Session

10-12
10:50
20min
ARSTEAMapp PROJECT
Elena Matroana Hreciuc, Hatice KIRMACI

ARSTEAMapp addresses the challenges of improving the teaching of STEAM disciplines for 12-16 year-olds, offering an innovative approach to establish connections between these disciplines in a meaningful and viable way within the educational context.

The project will develop an augmented reality (AR) educational app that can be used to explicitly reflect on the connections between STEAM disciplines through the analysis of relevant European cultural heritage (sculpture and buildings).

As an example of the app's use, students could scan the façade of a cathedral using tablets or smartphones; next, through a virtual tour, students will discover aspects related to science (type of rock), technology (tools), engineering (successes and failures in its design), mathematics (structure) and art (historical context in which the cathedral was designed and built; social and cultural importance of the cathedral), while making explicit connections between the STEAM disciplines content.

Considering all beneficiaries, ARSTEAMapp provides new theoretical foundations for the didactic transposition of integrative STEAM, in the context of Augmented Reality resources, and aims to give the educational community an easily accessible teaching-learning resource to adopt this educational approach, which can be used in all European schools.

In the session, participants will have the opportunity to examine STEAM components applied on Hagia Sophia, Eiffel Tower, Bran Castle and Prague Astronomical Clock using the app. In addition, by applying these applications to their own students, they can measure their students' knowledge in the fields of STEAM with the questions in the application.

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