07-22, 14:00–17:00 (UTC), Red
A game development workshop where participants will create a few simple games, inspired by classic games from the early days of computing. This workshop is suitable for beginner programmers, or for experienced coders hoping to teach programming to younger people. Or for anyone wanting to have some fun while programming.
Please add the GameZero and Colors package to a julia environment.
Developing simple games is one the most effective ways to learning, and teaching, programming. GameZero.jl is a low-overhead game development framework, that allows beginners and students to learn programming while having a lot of fun.
We will describe the simple API exposed by GameZero, and then build up a couple of games using these building blocks. By the end of the session, participants will have one fully functional game working, and will have the building blocks to create the second. On the way, we will also describe the basic syntax and semantics of Julia and its standar library for users who are unfamiliar with it.
I am a 15-year-old student, currently attending the City of London School. I have always had a deep interest in programming, first starting with Scratch when I was quite young, then moving onto Python, then finally, a few years ago, Julia. I have since presented at JuliaCon 2018, 2019 and 2020 and therefore have some experience with the language.
Avik Sengupta is the head of product development and software engineering at Julia Computing, contributor to open source Julia and maintainer of several Julia packages, including JavaCall, TextAnalysis and GameZero. Avik is the author of Julia High Performance, co-founder of two artificial intelligence start-ups in the financial services sector and creator of large complex trading systems for the world's leading investment banks.