With water

The sassy fish is a game and co-creation project investigating the materiality of digital infrastructure and how it influences the way we perceive our understanding of technology and its environmental impacts. Through interaction and decision-making, the user encounters statements and dilemmas posed by power and AI technologies, with the objective to save the fish.
The game is developed through open-source tools and it is grounded in humour, critical environmental awareness and literacy. It ultimately aims to invite the audience to reflect on how current digital technology infrastructures hinder our digital agency, inviting to reflect upon a desirable digitalisation.

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Montse Ollés Roig, David van Walderveen, Kaspar Ravel, and Antoine Begon

Montse is an interdisciplinary researcher with a background in social sciences and creative and critical technology. Her work takes a systemic, relational and transdisciplinary approach to contemporary issues. She is driven by the potential of art, design and participatory processes for social change and justice.

David is a designer working with various mediums to shape brands, events, and policies with the underlying goal of translating messages to target audiences. He works at an institute for fundamental energy research, bridging scientific knowledge with industry, politics, and the general public.

Kaspar is a researcher in tactical media, as well as a teacher and artist designing and employing safe(r) technologies to address societal issues. Their practice takes the form of ‘poelitical’ experiments, merging poetic expression and political critique through art and investigative practices.