2022-12-01 –, Virtual Stage, BBAW
In the DAAD’s IP Digital program VEDIAS-VR we implemented a Social Virtual Reality platform in online master study programs to offer an immersive platform to support international students in collaboration. We report on our experiences about the platform’s potential and challenges for international students, and on educator’s feedback on motivation and engagement, and the course design.
Within the scope of the DAAD’s IP digital program VEDIAS-VR existing master study programs at University of Technology Ilmenau were offered in an online format and run parallelly to the traditional on-site formats to offer students across the globe the opportunity to study remotely at Ilmenau. To enable a more immersive virtual exchange platform with more communication and interaction possibilities among students, a Social Virtual Reality platform was implemented for classes and cultural events.
The platform enables students to interact with another in a more natural way with more social presence using embodied customizable avatars in a three-dimensional space compared to traditional video conferences. Lecturers gain more options to create three-dimensional learning environments independent of physical rooms that support their course in the best way. The platform allows three-dimensional immersive encounters independent from the location of users and thus, facilitates equal participation of international students who do not need to travel physically to Ilmenau for their studies. We present use cases of the platform and reflect on its use in the online study programs with special regard on the exchange between international students and educators.
I am a research assistant at the University of Technology Ilmenau at the Virtual Worlds and Digital Games Group. I work as a virtual instructional designer in the DAAD’s IP digital project VEDIAS-VR. I graduated with a master's degree in Media and Communication Science from University of Technology Ilmenau in 2021.My work focuses social interactions in immersive learning environments using XR.