PIKSEL Festival 2022

PIKSEL Festival 2022

Iván Abreu


Sessions

11-17
22:00
30min
IDLE (Inclusive Digital Lab for Experimental art)
Gisle Frøysland, Maite Cajaraville, JULIEN OTTAVI, Jenny Pickett, Wujud duo ( Souad Mani & Romain Papion), Iván Abreu, Malitzin Cortes, Martin E. Koch

Digital Tools for Inclusive Art Experiences (IDLE) is an innovative artistic and participatory project based on a digitally updated art venue space, Studio 207, in Bergen.
The venue's audiovisual devices are controlled remotely through a virtual gallery. Artists and audiences can manipulate lights, videos, and sounds, to create different atmospheres through the Internet of Things technologies. The public designs spatial audiovisual experiences for those that are In Real Life at the venue and simultaneously in the virtual gallery!
IDLE intends to offer a creative virtual meeting point for school kids, youngsters, people with reduced mobility who wants to interact with the physical world, and all of those art curious lovers that want to look for new physical-virtual new experiences. The project explores new collaborations and forms of interaction between different art and cultural forms.
IDLE is an innovative project initiated by Piksel, in collaboration with CNDSD, Malitzin Cortés and Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, and Romain Papion and Martin Koch. It is a 3 years project supported by the Municipality of Bergen and the Arts Council Norway.
PIKSELXX AI AI AI is presenting for the first time this experience to the world. To do the premiere in Bergen we have invited the artists and developers of the project CNDSD, Malitzin Cortés, Iván Abreu, APO33, Jenny Pickett, Julien Ottavi, and Romain Papion to create the first sound and visual, physical and virtual experience. Join us at Studio 207 and the @Piksel Cyber Salon on Thursday 21-22h.

Audiovisual performance
Studio 207
11-19
23:30
30min
INFORMAL STYLE - autocostruccion
Iván Abreu, Malitzin Cortes

metacity self construction
AUTO{}Construction is an audiovisual concert of live coding and virtual reality in a video game environment. This act explores the relationship between speculative architecture and experimental electronic music, taking the phenomenon of informal housing executed by "non-architects" in countries like Mexico , United States, Latin America, Asia, India and some peripheries in Europe to create 3D imaginaries elaborated collaboratively with machine learning (machines trained to understand this phenomenon and reinterpret it), this audiovisual immersion is guided by a generative soundtrack that controls and gives life to this dystopian reality, a kind of music "self-constructed" by this score of inhabitable VR chaos.

Audiovisual performance
Østre