PyCon APAC 2025

Gabriel Enriquez

Gabriel Enriquez “TheGabmeister” is a VR, AR, Unreal Engine, Unity Developer. He spends most of his time jacked into the Matrix.

In 2015, Gab co-founded VR Philippines, a community of Virtual Reality developers and enthusiasts advocating the adoption of VR in the country. He also co-founded Veer Immersive Technologies, a startup that created a VR training simulator for cabin crew members of Philippine Airlines. He previously worked as a 3D Environment Artist with projects getting featured in 80.lv.

In the past, he has been featured in adobo Magazine, invited in DZIQ Radyo Inquirer 990AM, and attended in TV Patrol Southern Tagalog, ANC Game Changer, ANC Dateline.

Email: gab@thegabmeister.com
Website: www.thegabmeister.com


Session

03-01
14:30
30min
[Talk] Snakes Tame the Engine: Python Automation in Unreal
Gabriel Enriquez

Python has emerged as the standard language for production pipelines and integration across 3D applications, especially within the media and entertainment industry. One such example is Python automation in Unreal Engine, a popular game engine used in creating games like Fortnite, Final Fantasy 7 Remake, Black Myth Wukong, etc. In this presentation, I will cover how Python can be used to automate workflows such as creating asset management pipelines, generating Levels of Detail (LOD) for static meshes, procedurally laying out content in a Level, and controlling the Unreal Editor from UIs created in Python. By the end, you will have a grasp of how Python can make your life easier by minimizing repetitive and tedious tasks not just in Unreal Engine, but also in other 3D graphics applications.

F-AVR