Dr. Kristian Rother
Kristian is a freelance Python trainer who wrote his first lines of Python in the year 11111001111. After a career writing software for life science research, he has been teaching Python, Data Analysis and Machine Learning throughout Europe since 2011. More recently, he has built data pipelines for the real estate and medical sector.
Kristian has translated 5 Python books and written 2 more himself, in addition to numerous teaching guides. Kristian has collected 364 stars on Advent of Code. His knowledge about async is, unfortunately, miserable. His favorite Python module is 're'. Kristian believes everybody can learn programming.
You can find Kristians teaching materials on https://www.academis.eu
Session
In this tutorial, you will speed-date with board and card games that can be used to teach Data Science. You will play one game for 15 minutes, reflect on the Data Science concepts it involves, and then rotate to the next table.
As a result, you will experience multiple ideas that you can use to make complex ideas more understandable and enjoyable. We would like to demonstrate how gamification can not only used to produce short puzzles and quizzes, but also as a tool to reason complex problem-solving strategies.
We will bring a set of carefully selected games that have been proven effective in teaching statistics, programming, machine learning and other Data Science skills. We also believe that it is probably fun to participate in this tutorial.