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PRODID:-//pretalx//pretalx.com//python-asia-2026//speaker//KWTR93
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TZID:Asia/Manila
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DTSTART:20250322T000000
TZNAME:PST
TZOFFSETFROM:+0800
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SUMMARY:Creating Presentation Slides with the Retro Game Engine Pyxel - Ta
 kayuki Shimizukawa
DTSTART;TZID=Asia/Manila:20260322T131500
DTEND;TZID=Asia/Manila:20260322T134500
DTSTAMP:20261009T194326Z
UID:pretalx-python-asia-2026-SHDM83@pretalx.com
DESCRIPTION:Pyxel is a retro game engine developed by kitao-san\, which is
  attractive because of its ability to create NES-like retro games in Pytho
 n\, its simple and intuitive API\, and its expressive power limited to 16 
 colors and 4 sounds. On top of this strong Pyxel limitation\, we created a
  presence-slide viewer that requires expressive power. We also incorporate
 d an interesting mechanism using WebSocket communication. In this talk\, I
  will show how we implemented the technology from loading Markdown to disp
 laying slides\, with a demonstration.
LOCATION:Pardo Hall (Secondary Hall)
URL:https://pretalx.com/python-asia-2026/talk/SHDM83/
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