Security BSides Las Vegas 2025

Dungeons & Dragons: The security tool you didn’t know you needed
2025-08-04 , Florentine F

Tired of security training that puts your team to sleep? What if we told you the most powerful training tool in cybersecurity has been sitting in your game room all along? Welcome to the world of game-based learning, where the proven power of play transforms how professionals master complex skills.

Research shows that humans learn best when working together, yet traditional training methods keep pushing isolated, theoretical learning. Game-based learning flips this approach on its head, creating environments where people forget about office politics and actually engage with the material. Through structured play and collaborative storytelling, participants don't just memorize concepts—they live them, breaking down professional barriers and building genuine understanding through experience.

We'll show you the compelling evidence behind why using roleplaying games work, and demonstrate how to transform resistant learners into engaged participants. Using compelling examples, you'll discover how tabletop role-playing mechanics can turn your most challenging training scenarios—from incident response to zero trust architecture—into adventures your team actually looks forward to.

Join us to learn why adding roleplaying games to your professional development isn't just about making training fun—it's about making it work.


Game-Based Learning for Effective Incident Response Training: Beyond Traditional Tabletops

This talk explores a revolutionary approach to incident response training that leverages role-playing game mechanics to create engaging, effective learning experiences. Traditional tabletop exercises, while common, often fail to prepare teams for real incidents due to their static nature and participants' reluctance to be fully transparent about organizational vulnerabilities.

The foundation of this approach rests on a simple premise: humans learn better when they're having fun. This isn't just intuitive wisdom – it's backed by scientific research. A meta-study of board, tabletop, and analog game-based learning approaches confirms that engagement and enjoyment significantly enhance knowledge retention and application. When we examine why traditional training methods fall short, we find they often create artificial environments where participants worry about protecting their professional reputation rather than honestly assessing security gaps.

Real incidents rarely unfold according to plan. They happen at inconvenient times (like Friday afternoons), depend on people who might be unavailable, and involve unexpected complications. Our role-playing framework simulates these realities through game mechanics that introduce unpredictability while fostering collaborative problem-solving.

The structure mirrors popular role-playing games like Dungeons & Dragons – a comparison supported by research showing that when such games are played in "inviting, encouraging, compassionate, and intellectually engaged environments," they create powerful learning opportunities. Each session is guided by an Incident Master who serves as both storyteller and authority on scenario progression.

Participants embody stereotypical characters with defined personality traits and modifiers that affect their interactions. For instance, a Microsoft system administrator might have a bias toward Windows solutions and a negative modifier to likability, while a help desk supporter might have enhanced communication skills. These character archetypes add both humor and realism to the scenarios, encouraging participants to step outside their usual perspectives.

The gameplay follows a three-round structure, typically beginning at the worst possible moment – late Friday afternoon – and progressing through different phases of the incident. Each participant has two actions per round, and outcomes are determined through dice rolls that simulate real-world unpredictability. This mechanic forces teams to develop contingency plans when their initial approaches fail, just as they would in actual incidents.

What sets this approach apart from traditional exercises is the psychological safety it creates. By framing the activity as a game rather than a test or evaluation, participants feel free to experiment with approaches, admit knowledge gaps, and honestly discuss organizational vulnerabilities without fear of professional consequences. This honesty is crucial for effective incident response preparation.

The framework's applications extend well beyond security incidents. Organizations can use it to teach abstract security concepts like Identity and Access Management or Zero Trust principles through concrete scenarios. Sales and marketing teams can gain technical understanding by experiencing incidents firsthand. Product teams can demonstrate functionality in realistic contexts. The approach scales from individual to team-based exercises and can be customized to address specific learning objectives.

The open-source nature of this framework makes it accessible to organizations of all sizes. All characters, scenarios, and guidance materials are available on GitHub as markdown files, allowing security teams to implement and customize the approach without significant investment.

From a compliance perspective, this approach offers substantial advantages over traditional methods. Many regulatory frameworks require organizations to conduct regular incident response training. Rather than treating this as a checkbox exercise, the role-playing approach transforms compliance activities into engaging, memorable experiences that produce measurable learning outcomes.

The speaker's experience implementing this methodology has revealed several key insights. First, the Incident Master role requires both broad security knowledge and the ability to think dynamically as scenarios unfold in unexpected directions. While previous experience as a Dungeon Master in role-playing games is helpful, it's not essential. Second, scenarios should remain open-ended to simulate the unpredictability of actual incidents. Finally, the Incident Master must carefully calibrate difficulty to maintain the optimal learning zone – challenging enough to require creative thinking but not so difficult that participants become frustrated.

This approach recognizes that human minds are not meant to function in isolation. They're "plug-and-play devices" designed to operate in networks, and games provide a structured environment for leveraging collective intelligence. By embracing this reality rather than fighting against it, organizations can transform incident response training from a dreaded obligation into an anticipated opportunity for team building and skill development.

In summary, this game-based learning approach represents a paradigm shift in security training methodology. It addresses the fundamental limitations of traditional exercises by creating psychologically safe environments where honest assessment, creative problem-solving, and team collaboration flourish. By making incident response training engaging and enjoyable, organizations not only satisfy compliance requirements but also build genuinely resilient security cultures prepared to face real-world challenges.

Glen Sorensen is a Virtual Chief Information Security Officer (vCISO) with Cyber Risk Opportunities. He has worn numerous hats in his career, in areas such as security engineering and architecture, security operations, GRC, and leadership. He has held a variety of roles as an analyst, engineer, consultant, auditor, regulator, and information security officer for a financial institution.

Glen approaches problems with practical solutions that bring good business value and has worked across many sectors, including financial services, healthcare, manufacturing, and others. He has served as a consulting expert in a large legal case involving healthcare and cyber attack detection technology. He has been in IT and security for 15+ years, longer if you count years of misspent youth bending technology and countless hours of roleplaying games. He is a sucker for a good tabletop exercise and serves as an Incident Master for HackBack Gaming, the fun kind of TTX.

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Klaus Agnoletti has been an all-round infosec professional since 2004. As a long-time active member of the infosec community in Copenhagen, Denmark, he co-founded BSides København in 2019.

Currently he's a freelance storytelling cyber security advisor specializing in security transformation and community focused marketing, employer branding, playing security games and other fun assignments and ideas coming his way.

Lately he has also become a neurodiversity advocate speaking about ADHD to educate and break down taboos in an industry with a vast overrepresentation of neurodiversity and not very many talking about it.

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