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UID:pretalx-sotm2026-MKKGG9@pretalx.com
DTSTART;TZID=CET:20260828T175500
DTEND;TZID=CET:20260828T181500
DESCRIPTION:MapLibre has became one of the critical pillars of open source 
 mapping\, including map data transformations\, formats\, rendering\, and i
 nteraction on all platforms. You see MapLibre everywhere\, from small web 
 sites to giants like Microsoft Bing Maps\, from hobby phone apps to the gi
 ants like Lyft. New MLT tile format allows smaller faster tiles with new f
 eatures in 2D and 3D space replacing legacy MVT format. Martin tile server
  has became the fastest tile server with numerous supported backends\, for
 mats\, and features. This status update will cover all this and more.
DTSTAMP:20260609T184539Z
LOCATION:Guadeloupe
SUMMARY:MapLibre - from data to rendering\, in one status update - Yuri Ast
 rakhan\, Frank Elsinga
URL:https://pretalx.com/sotm2026/talk/MKKGG9/
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UID:pretalx-sotm2026-EFTDVX@pretalx.com
DTSTART;TZID=CET:20260829T150500
DTEND;TZID=CET:20260829T152500
DESCRIPTION:As a mapper\, we spend hours micro-mapping surface types\, tact
 ile paving\, complex building geometries or trees. But when you check the 
 map\, they are invisible.\n\nLegacy web cartography forces a compromise:\n
 **To keep standard Vector Tiles (MVT) small enough for network transfer\, 
 rendering pipelines systematically drop niche tags and simplify geometries
 **.\n\nMapLibre is now the default vector renderer on the OpenStreetMap fr
 ont page. Moving from static rasters to interactive vectors is the next st
 ep in improving this experience.\nTo make the front page a true 1:1 reflec
 tion of the database\, we must eliminate this data-loss.\n\nThis talk cove
 rs the MapLibre technical roadmap for rendering the complete OSM tag dicti
 onary directly in the browser. We detail the integration of two technologi
 es:\n- **MapLibre Tile (MLT)**: A vector data compression specification th
 at reduces bandwidth\, allowing the delivery of heavy\, unfiltered OSM dat
 asets to the client.\n- **WebGPU**: Shifting the computational bottleneck 
 from the CPU to the GPU\, enabling browsers to render massive MLT payloads
 \, dynamic styling\, and 3D geometries at 60fps.\n\nThe presentation featu
 res a live\, split-screen benchmark using dense data to compare the older 
 raster maps vs legacy MVT/WebGL vs the MLT/WebGPU pipeline.\nAttendees wil
 l see how upgrading the shared open-source infrastructure is necessary to 
 visualize **every** mapper’s contribution.
DTSTAMP:20260609T184539Z
LOCATION:Guadeloupe
SUMMARY:Upgrading the OSM Front Page - Frank Elsinga
URL:https://pretalx.com/sotm2026/talk/EFTDVX/
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