2025-10-14 –, Hall 1B
Advancements in XR headsets, AI wearables, and evolving interaction paradigms present designers with challenges that call for new skills and approaches to user experience design.
This talk introduces key principles of spatial design and guides the audience through the transition from traditional 2D interfaces to the immersive world of XR. It explores the unique interaction patterns of XR and how these technologies are reshaping our roles and processes as designers. Key topics will include:
- Embodiment
- Environments
- Ergonomics
- Sensory Feedback
- Interaction Patterns
- Ethics and Safety
By the end of this session, participants will have a deeper understanding of spatial design principles, actionable insights for their projects, and practical guidance for navigating a career in this emerging field.
Lisa is the co-founder and Director of User Experience at L3A UX Studio, where she leads the UX design efforts for immersive technology experiences. She works with leading global brands and organizations, from creative agencies to Fortune 100 companies to arts institutions and research facilities.
Some recent work includes VR experiences at world-renowned museums, interactive video narratives, VR simulations for healthcare workers, educational apps for kids with autism, and service design for the medical cannabis community.
Lisa is also an adjunct professor at NYIT’s School of Architecture and Design, where she teaches "UX/UI Design for XR" to M.A. students.