MozFest 2022

Code a game using MakeCode Arcade
Language: English (mozilla)

In this hands-on practical workshop participants will learn how to design and code a game using the MakeCode Arcade development environment. They will be introduced to game concepts such as sprite creation and movement, games physics and collision detection. No prior knowledge of coding is required for this session with participants guided through the process of designing, developing and testing a game.


What is the goal and/or outcome of your session?:

The goal of the session is to introduce attendees to the MakeCode Arcade development environment. It is suitable for both the beginner, who has never coded before, as well as those who have previously coded games. All you will need is a device through which you can access a web browser.

Why did you choose that space? How does your session align with the space description?:

The Youth and Futures Space is the most suitable space for this session as MakeCode Arcade is a very suitable environment for young people to learn how to code and test games.

How will you deal with varying numbers of participants in your session? What if 30 participants attend? What if there are 3?:

This session will work equally well with very small numbers as well as for a larger audience. The presenters will work through the concepts with attendees encouraged to work along with them to develop their own games.

What happens after MozFest? We're hoping that many efforts and discussions will continue after MozFest. Share any ideas you already have for how to continue the work from your session.:

The presenters are happy to continue the conversation after MozFest. MakeCode Arcade is an environment that can be used to create a wide variety of games.

What language would you like to host your session in?: English
The speaker’s profile picture
Pam O Brien

Pam O’Brien is a lecturer in the Information Technology Department of the Technological University of the Shannon. She is the organiser of the annual ICT in Education conference and various TeachMeet style events which provide continuous professional development (CPD) for educators across all levels of education in Ireland. She has been a mentor in CodeDojo since 2011 and also works extensively with students at primary and second level on computer science and maker based projects.

Pam is a workshop faciltator for MakerMeet Ireland. MakerMeet was formed as a response to educators looking for practical skills in Maker education and project-based learning. We believe that we are all Makers and we are passionate about learning through making. The Constructionist approach to learning as set out by Seymour Papert underpins the student-centred, discovery-led S.T.E.A.M. workshops that we provide to the education, enterprise and private sectors.

The speaker’s profile picture
Chris Reina

Chris Reina has been involved in education since 2002, technology since 1981 and Making since 1971. (You do the maths). He feels passionately that education is the most important thing in the world and that teaching combining Maker skills, common sense and hands-on activities is the best job there is.

He is a Director of MakerMeet IE (www.makermeet.ie) - who deliver Maker-led, project-based S.T.E.A.M. workshops nationwide in Ireland to primary, secondary, third-level and other institutions.

As a Maker - for the last 6 years Chris has used his Maker skills to devise and deliver workshops to the educational, enterprise and private sectors in a wide variety of disciplines. We have fabricated a 20' Geodesic Dome; coded a Haunted House; made Hovercrafts; fired Rockets; explored Circuits; constructed Heart models; made Music; assembled StrandBeest; lost Marbles; built Towers; stacked Cups; painted with Light and hot glued more things than we'd like to remember. Come and join us to see!